Area Damage is a nice stat, but it won't make me reroll it onto my items. I'll take the +50% I can get from Paragon other than that i'll skip it entirely. I'm running the Gyrfalc+Jekabord crusader and I can definitely tell you that with even +50% Area Damage I can feel the effect. A quick-look reference for maximum stats on items and chars in Diablo 3 Reaper of Souls. All you need to do is select your class and weapon setup. Maximum Stats on Items - Diablo 3: Reaper of Souls. Diablo III Edit. In Diablo III, damage is calculated in a different way. Each step is multiplicatively reducing all damage suffered. Each attack has a 100% chance to hit regardless of the attacker and victim's level, but its damage is affected in a number of ways. There is also a chance to Dodge some types of attacks. A dodged attack is. Area Damage is an attribute in Diablo III that can be found on weapons, off-hand items, rings, amulets and shoulderpads. All slots except weapons roll up to 20%, while weapons can have up to 24% each. It is measured in percent. With Area Damage, each successful hit made by characters or their.
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Stat Priority | Patch 2.1.2
Managing Primary (Strength, Dexterity, Intelligence, Vitality) and Secondary (Critical Chance, Critical Damage, Attack Speed, Weapon Damage, Armor, etc.) stats is critical for maximizing your Witch Doctor. Below are listed the two stat priorities for both max damage and max survivability.
Max DPS
Weapon Damage > Intellect > Crit Chance >= Crit Damage > Attack Speed
Max Survivability
Resists = Armor > Intellect = Vitality
DPS Stats Breakdown
Weapon Damage
Increases the damage dealt by skills. Higher top end weapon damage and a smaller damage range will produce stronger attacks.
Increases the damage dealt by skills. Higher top end weapon damage and a smaller damage range will produce stronger attacks.
Intellect
Multiplies all Witch Doctor damage.
Multiplies all Witch Doctor damage.
Crit Chance
Increases the base chance of obtaining a critical hit. Crit Chance is best stacked with Crit Damage at a ratio of about 1:8. For example, if you have 10% Crit Chance then you should have +80% Crit Damage. As a note, Crit Damage is much easier to obtain than Crit Chance so you may end up with more Crit Damage than is optimal for your amount of Crit Chance.
Increases the base chance of obtaining a critical hit. Crit Chance is best stacked with Crit Damage at a ratio of about 1:8. For example, if you have 10% Crit Chance then you should have +80% Crit Damage. As a note, Crit Damage is much easier to obtain than Crit Chance so you may end up with more Crit Damage than is optimal for your amount of Crit Chance.
Crit Damage
Increases the damage done by critical hits. See the Crit Chance definition for more information on how to best stack Crit Damage with Crit Chance.
Increases the damage done by critical hits. See the Crit Chance definition for more information on how to best stack Crit Damage with Crit Chance.
Attack Speed
Increases the frequency of your attacks and reduces the duration of the combat animation for each attack. A faster attack speed produces more attacks in less time and increases your mobility by reducing the time of combat animations.
Increases the frequency of your attacks and reduces the duration of the combat animation for each attack. A faster attack speed produces more attacks in less time and increases your mobility by reducing the time of combat animations.
Survival Stats Breakdown
Resists
Reduces the amount of damage received from specific types of attacks. Resists are offered for Physical, Cold, Fire, Lightning, Poison, Arcane/Holy, and All damage. Resist All is preferred over individual Resist types.
Reduces the amount of damage received from specific types of attacks. Resists are offered for Physical, Cold, Fire, Lightning, Poison, Arcane/Holy, and All damage. Resist All is preferred over individual Resist types.
Armor
Reduces the amount of damage received from all attacks.
Reduces the amount of damage received from all attacks.
Intellect
Minimally increases resists for all damage types.
Minimally increases resists for all damage types.
Vitality
Increases your maximum amount of Health.
Increases your maximum amount of Health.
Witch Doctor Stats
The following stats are specific to a Witch Doctor:
Max Mana
Increases your maximum amount of Mana.
Increases your maximum amount of Mana.
Mana Regeneration
Increases the amount of Mana regenerated per second.
Increases the amount of Mana regenerated per second.
Witch Doctor Skill Bonus
These bonuses increase the damage of certain Witch Doctor skills. The skills that can be modified by skill bonuses found on armor and weapons are listed below:
These bonuses increase the damage of certain Witch Doctor skills. The skills that can be modified by skill bonuses found on armor and weapons are listed below:
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Witch Doctor's Skull of Flame. Multiple Areas of Effect.
Area of Effect, or AoE is a general term for effects, skills, spells or abilities that will affect an area, and the inhabitants of that area, rather than a single target. Also known as Splash Damage or Line Damage.
Area of Effect spells are sometimes referred to as Area of Denial attacks, since they occupy some portion of the screen and deny access, forcing players to move elsewhere.
- 1AoE In the Game
- 1.2Effects
- 2Shapes
AoE In the Game[edit | edit source]
Diablo 3 Area Damage On Hit
Many attacks in Diablo III will have the potential to affect more than one target. Some skills will need to be upgraded with points in a mastery skill (the Wizard's Tornado originally produces one tornado, but adding skill points to Epic Storms increases the amount of tornados allowed at once) or used in conjunction with Skill Runes (the Witch Doctor's Skull of Flame used with a multi-strike rune allows the skull to bounce along the ground and explode multiple times) to affect muliple targets.
The area that is affected can vary greatly, from a few monsters up close from a Barbarian attacking with Cleave, or a dozen monsters being crushed under a destructible wall.
The effect of an AoE varies from a damaging attack to a buff/debuff cast on allies/enemies.
AoE attacks are best used on multiple targets, especially when they're grouped by some expert crowd control. AoE attacks are usually less effective on single targets, especially ones with a lot of hit points like a boss, though some AoE spells are so powerful that they can work well against anything. Especially if the target moves around a bit, making single-target attacks less effective.
Expect a lot of AoE in D3[edit | edit source]
How to download movies from netflix to your mac. The Diablo 3 team is planning on many lots of attacks AoE, either full field magical blasts, or granting multi-target striking to melee and other physical skills. [1]
- Jay Wilson: It’s because we like them. Diablo II was most fun when you were laying down these massive area-of-effect abilities. Really, every class came down to how it deals with multiple enemies so that has become a big focus for us: a lot of big attacks that hit in an area-of-effect. Or, fast attacks. That’s our other side. If you don’t attack a lot of enemies at once, you attack very quickly.
Diablo 3 Area Damage Pets
Most of the known skills and spells in D3, even simple melee attacks like the Barbarian's Cleave will strike multiple enemies if they are in range. This adds a greater element of realism in D3. These types of attacks only hit the targeted monster in D2, even if several enemies were standing virtually on top of each other.
- Female Barbarian using Cleave. Crescent shaped AoE damage.
- Male Barbarian using Battle Cry. Circular AoE buff
- Female Witch Doctor using Soul Harvest. Circular AoE damage and self-buff
Effects[edit | edit source]
An AoE spell or effect does not need to cause damage. It can give nearby players a buff, give monsters a debuff, or be a combination of the above. Some AoE effects will affect the environment, which in turn effects anyone walking in to that environment.
Friendly Fire[edit | edit source]
Diablo II and Diablo III do not have friendly fire for allies, and this includes AoE spells. The game would not be even remotely the same if friendly fire was used. Generally, only positive effects will apply to allies of an AoE caster.
Shapes[edit | edit source]
The actual area of an AoE skill can be of any shape or size. Some examples are: circular AoE emanating from the player (Wizard's Frost Nova), a specific area the player chooses (Wizard's Meteor Storm), Line Damage (Wizard's Disintegrate), or jumping from one target to another (Wizard's Electrocute). Out of the lot, the
![Area Area](/uploads/1/3/4/3/134365942/651643929.png)
A 'line AoE' damage does not need to be a straight line either. It can be crescent shaped, or swirly, but the main part is usually that it's significantly longer than wide in the area of effect.
- Female Wizard using Frost Nova. Circle expanding, self-consuming damage and debuff spell.
- Female Wizard using Meteor Storm. Multiple AoEs spell.
- Female Wizard using Disintegrate. Line AoE spell.
- Female Wizard using Electrocute. multiple target direct damage spell that's 'AoE-like'.
How to open dmg file on windows 10.
![Diablo Diablo](/uploads/1/3/4/3/134365942/265075083.jpg)
Functionality[edit | edit source]
Besides different shapes, there are also different ways that the AoE effect functions. It's usually a stationary effect, or moving, and when it's moving, it usually consumes itself on obstacles and enemies. The area can also expand or contract, depending on effect.
A few examples:
- A classic Fire Wall in Diablo II or Diablo I will be stationary, and anyone walking in to it will be damaged. The duration is set in the spell cast, as is damage. This is a quite classical shape and functionality to a spell. It's a long shaped cube of fire damage. These are sometimes also called Area of Denial, as it makes the player move away, changing up the gameplay.
- WizardFrost Nova is an expanding circle (note: not 'circular') that will hit anything that is not behind cover from other monsters, or obstacles. It only hits the first few enemies close to the caster. It's another classical shape, and works very different from the Fire Wall.
- Some similar spells are not a true circle AoE, but rather a large array of 'bolts' of one form or another. The effect is very similar, but at a little further range, the space between the individual magical projectiles can be so large it misses enemies, wasting that projectile. It's not a real AoE spell, but it has AoE-like functionality.
- Wizard Disintegrate is a line AoE damage that is not consumed when hitting monsters. All monsters in a line will get damaged by the spell.
- Wizard Meteor Storm can be seen as a large AoE damage spell in general, but in reality it's a barrage of smaller AoE damage effects. Each meteor has a small circular AoE damage, and multiple of them will cover a large area.
- Wizard Electrocute is not exactly a real AoE spell either, as it's a multiple target direct damage spell. The spell will hit a designated target, and then a few other randomly selected nearby targets, but not necessarily all targets. It's different than the Witch Doctor spell Skull of Flame combined with multi-strike rune, which work more similar to the Meteor Storm spell, as it has multiple small areas of effect.
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